Release Notes

=May 2013=

Release 0.9.7b

 * Fixed bug with cutting off the Resource: Mass display in some browsers.
 * Added Level: Canis Major, Again, which is significantly more difficult and features the strongest end-boss to date.
 * Slightly improved Tower: Anti-Hull Cannon.

=April 2013=

Release 0.9.6b

 * Added Level: Canis Major
 * Fixed bug with Mass Fabricators sometimes not giving the player money.
 * Changed some level descriptions to sound like they were written by an adult.

=March 2013=

Release 0.9.5b

 * Added Level: Bode's A
 * Improved some UI elements
 * Improved loading time
 * Added (completely optional) mircopayments.

Release 0.9b

 * Added Level: Virgo.
 * Improved damage of Tower: Anti-Hull Cannon.
 * Further improved loading times by ~15%.
 * Added Creep: M-S1
 * Fixed bug relating to IE9 syntax error in Javascript.

Release 0.8b
FIRST BETA RELEASE


 * Added Upgrade: EMP Module I, II, III
 * Fixed carrier spawns not being targeted ahead of older units, regardless of position along the path.
 * Rebalanced Mass Fabricators.
 * Rebalanced RADEMPs.
 * Increased difficulty of Level: Arp 220.

Release 0.7a

 * Added Level: Arp 220
 * Added Tower: Mass Fabricator
 * Improved loading times by 3%

Patch 0.7.1a

 * Fixed issue with campaigns not reloading existing data.

Release 0.6a

 * Added Level: Centaurus A
 * Added Tower: RADEMP

Patch 0.6.1a

 * Fixed bug with Centaurus A, so now level progress is properly saved.

Release 0.5a

 * Added Upgrade: Nano Module I, II, III - add a slow effect to Nano Swarms.
 * Improved usefulness of Tower: ION Destabilizer.
 * Added "new wave" alert sound effect.
 * Added "tower built" sound effect.
 * Added "level lost" notification sound effect.
 * Re-balanced Tower: Nano Swarm damage.

Release 0.4a

 * Towers now target creeps furthest along the path, instead of those nearest the tower. Thanks to Caleb Hill for the suggestion.
 * Added Level: Fornax A
 * Added Tower: Nano Swarm which deals damage over time.

Release 0.3a

 * Added two example levels and 3 towers.

=February 2013=

Development Started
No public releases available.